|At its best, Naut looks like this.|
At least in theory. Naut was put together for a 24-hour game jam, and it feels like the team could have spent a little more time finessing the controls. The camera is sluggish, walking more so; running is, for lack of a better term, janky as hell; the driving could be alright if the game didn't have little obstacles popping up at random intervals and distances, sending your car careening off course and often winding up upside down. This last issue was particularly frustrating, as I found myself getting out of the car to flip it every thirty seconds or so, when I would rather have been enjoying the ride. At a certain point I found myself driving upside-down to my next destination (which works, somehow, albeit slowly) because I was tired of righting it. A designer mentions keeping in the bugs because they're funny, but for me the frustration far outweighed the comedy. This is especially a shame because on the few occasions I managed to get in a couple minutes without a collision, I actually rather enjoyed myself.
|Mostly, though, it looks like this.|
|What happened immediately after I hit "Flip the car"|
Anyway, the game, as I mentioned, is free, and if you have a little fun with it you might even leave the devs a tip. You can get it here.